Search results for " computer graphics"
showing 10 items of 21 documents
Thermal and structural modeling of the Scillato wedge-top basin source-to-sink system. Insights into the Sicilian fold-and-thrust belt evolution (Ita…
2019
AbstractTemperature-dependent clay mineral assemblages, vitrinite reflectance, and one-dimensional (1-D) thermal and three-dimensional (3-D) geological modeling of a Neogene wedge-top basin in the Sicilian fold-and-thrust belt and its pre-orogenic substratum allowed us to: (1) define the burial history of the sedimentary succession filling the wedge-top basin and its substratum, (2) reconstruct the wedge-top basin geometry, depocenter migration, and sediment provenance through time in the framework of a source-to-sink system, and (3) shed new light into the kinematic evolution of the Apennine-Maghrebian fold-and-thrust belt.The pre-orogenic substratum of the Scillato basin shows an increase…
A framework for data-driven adaptive GUI generation based on DICOM
2018
Computer applications for diagnostic medical imaging provide generally a wide range of tools to support physicians in their daily diagnosis activities. Unfortunately, some functionalities are specialized for specific diseases or imaging modalities, while other ones are useless for the images under investigation. Nevertheless, the corresponding Graphical User Interface (GUI) widgets are still present on the screen reducing the image visualization area. As a consequence, the physician may be affected by cognitive overload and visual stress causing a degradation of performances, mainly due to unuseful widgets. In clinical environments, a GUI must represent a sequence of steps for image investi…
LogDet divergence-based metric learning with triplet constraints and its applications.
2014
How to select and weigh features has always been a difficult problem in many image processing and pattern recognition applications. A data-dependent distance measure can address this problem to a certain extent, and therefore an accurate and efficient metric learning becomes necessary. In this paper, we propose a LogDet divergence-based metric learning with triplet constraints (LDMLT) approach, which can learn Mahalanobis distance metric accurately and efficiently. First of all, we demonstrate the good properties of triplet constraints and apply it in LogDet divergence-based metric learning model. Then, to deal with high-dimensional data, we apply a compressed representation method to learn…
Computer graphics for quantum computation
2008
SVG rendering for internet imaging
2006
The SVG (scalable vector graphics) standard allows representing complex graphical scenes by a collection of graphic vectorial-based primitives, offering several advantages with respect to classical raster images such as: scalability, resolution independence, etc. In this paper we present a full comparison between some advanced raster to SVG algorithms: SWaterG, SVGenie, SVGWave and some commercial tools. SWaterG works by a watershed decomposition coupled with some ad-hoc heuristics, SVGenie and SVGWave use a polygonalization based respectively on data dependent and wavelet triangulation. The results obtained by SWaterG, SVGenie and SVGWave are satisfactory both in terms of perceptual measur…
Mesh Visual Quality Assessment Metrics: A Comparison Study
2017
3D graphics technologies have known a developed progress in the last years, and several processing operations can be applied on 3D meshes such as watermarking, compression, simplification and so forth. Mesh visual quality assessment becomes an important issue to evaluate the visual appearance of the 3D shape after specific modifications. Several metrics have been proposed in this context, from the classical distance-based metrics to the perceptual-based metrics which include perceptual information about the human visual system. In this paper, we propose to study the performance of several mesh visual quality metrics. First, the comparison is conducted regardless the distortion types neither…
An automated image analysis methodology for classifying megakaryocytes in chronic myeloproliferative disorders
2008
This work describes an automatic method for discrimination in microphotographs between normal and pathological human megakaryocytes and between two kinds of disorders of these cells. A segmentation procedure has been developed, mainly based on mathematical morphology and wavelet transform, to isolate the cells. The features of each megakaryocyte (e.g. area, perimeter and tortuosity of the cell and its nucleus, and shape complexity via elliptic Fourier transform) are used by a regression tree procedure applied twice: the first time to find the set of normal megakaryocytes and the second to distinguish between the pathologies. The output of our classifier has been compared to the interpretati…
Space and Light, Towards an Interactive Simulation of Lighting
2003
International audience; Une image est une vue, à un instant donné, de l'équilibre lumineux présent dans une scène. Cet équilibre résulte d'un système complexe où l'énergie provenant des sources est re-distribuée dans l'espace par les matériaux appliqués aux formes. Si cet équilibre est perturbé par une modification des conditions lumineuses, l'image précédente n'est plus valide. En cela elle ne représente qu'un instant d'un lieu et non le lieu lui même. Nous proposons ici une approche pour la simulation interactive de l'éclairage dans une scène complexe. Une application à cette étude étant la production d'images vivantes et confondantes dans le cadre de la réalité augmentée.
Opportunities and Limitations of Haptic Technologies for Non-visual Access to 2D and 3D Graphics
2014
Existing and emerging haptic technologies offer methods for non-visually rendering and interacting with 2D and 3D graphical information. These technologies include force feedback devices, touch surfaces with vibrotactile feedback, wearable vibrotactiles, and touch surfaces with electrostatic feedback. In this paper we will focus on approaches to non-visual access to 3D shapes. The interactive models focus on two approaches: simulation of 3D shape and perspective on a 2D touch surface; and interactive exploration of 3D shapes using physical motion in a virtual 3D space with either a force feedback controller or wearable haptics. The technologies will be reviewed along with suitability for th…
Damage Indices and Photogrammetry for Decay Assessment of Stone-Built Cultural Heritage: The Case Study of the San Domenico Church Main Entrance Port…
2020
In recent decades, increasing attention is being paid to the multidisciplinary approach that allows the performance of both a preventive conservation and a more invasive restoration action. In this context, the present study aims to acquire information and data from field surveys undertaken in San Domenico Church, Southern Calabria, in order to provide a tool for the recording and the inventory of damage and decay phenomena, and assess their causes and scale. The subsequent calculation of damage indices also provided useful information in order to allow the prioritization of conservation and preservation responses.